This is a compilation of work created for the feature film, Ghost in the Shell, which includes everything from animation tests to final assets implemented in the film.
Early on in the film’s development, I met with director Rupert Sanders to discuss creative direction. He expressed his desire to paint the city with neon lit solid holograms, which he named “Solograms.” It is found in the realm of a particle system of light that can be moved and augmented in Z-space.
Design + Concept Artist + Animation - Ash Thorp
Design + Animation - Chris Bjerre
Reel Edit - Franck Deron
We would like to personally thank the entire crew on Ghost in the Shell for having us on this journey, and director Rupert Sanders for allowing us to create worlds together.