Starting in late 2011, I received the opportunity to join the creative team for Ender’s Game and continued off and on the project for about a year and a half in total. My main objective was to visualize the interface technology and then creatively design them into each unique scene of the film.
Ender's Game was a very rewarding and challenging project. It was the biggest launch in my career at that time, since I was able to be involved in so many stages from pre-production meetings to the final modifications and edits of the film. Seeing my rough sketches manifest themselves onto the film screen was an amazing experience.
The images above vary greatly in time and design scale: some are unused concepts that didn't make the final cut and some are style frames created to pitch ideas of the story. All in all, I generated about 650+ Photoshop files and many pages of scribbles and notes, so this is only a small glimpse into my journey on Ender's Game.
Lead Graphic Designer - Ash Thorp
Lead Motion Graphics Artist - Jayse Hansen
Motion graphics concept Animator - Ryan Cashman
Motion Graphics Animator - Navarro Parker
Motion Graphics Animator + Reel Title Animation - Alasdair Willson
Lead Motion Graphics Artist - Paul Beaudry
Reel Editor - Franck Deron
Reel Score - Max Richter - The Four Seasons Recomposed
Besides the wonderful experience and lessons learned from my involvement on this film, I met some amazing collaborators whom I am now so fortunate to call my friends. I would like to personally thank Ben Procter, Sean Haworth, Matthew Butler, G Creative, and Gavin Hood who took a risk on a young, passionate, newly established artist. Ender's Game was the first feature film to help launch the beginning of my freelance design career, and I'm thankful for this blessing that helped open the door to many more feature film projects and creative opportunities since it started back in 2011.