Working on Assassin’s Creed was an immensely rewarding creative experience. Being a big fan of Director Justin Kurzel’s work, it was amazing to be able to immediately establish a great working relationship together.
One of my favorite elements from the film is the Animus, which is machine that allows its user(s) to read and analyze a subject’s genetic memory. These memories can then be projected out onto an external screen, where it can be viewed and interacted with in three dimensional space.
These are a few shots of our work that made it to into the final print of the film.
The director Justin Kurzel liked the idea of branding and introducing the world of Assassin’s Creed through the look and feel we developed for the Animus. Although this concept didn’t make it to the final cut of the film, we had an amazing time building the frames and title design.
Design + Direction - Ash Thorp
Graphics Programmer + Animator - Ryan Cashman
Producer - Monica Thorp
VFX Cinematographer - Kevin Joelson
Reel Edit - Frank Deron
Reel Music - Plaid - Tokyo Drive
We would like to personally thank the entire crew on Assassin's Creed and director Justin Kurzel for sharing mutual trust and open dialog throughout the creative process.